Agnost
Hey HN, we’re Shubham & Parth, childhood friends building Agnost AI (https://agnost.ai), product analytics for teams building chat and voice agents. We read production conversations and find behavioral failures like users rageprompting (cursing at the agent), repeatedly rephrasing the same request, correcting the agent, asking for missing features, or leaving after an answer that was technically successful. We have an interactive demo with no signup here: https://app.agnost.ai?demo=true Here's a demo video: https://www.tella.tv/video/agnost-ai-launch-hn-demo-9haa The core problem is that chat and voice products do not have the same metrics as web apps. When the product interface is language, clicks and funnels become much less useful. Users also rarely give explicit feedback, and when they do it's usually sugarcoated. I barely type /feedback in Claude or Codex myself. Most users just curse, ask again, correct the agent, or leave. So product engineers get technical visibility from latency, errors, and traces, but still have to guess whether users got what they wanted. We got here after building around agents for the last year and got a couple of founders asking for something like a PostHog for conversations for the AI assistants they were building. We are not trying to be in the observability or evals space. Observability tells you what happened technically. Evals validate cases you already know. We're more on the discovery side like what users wanted, where they got frustrated, what they asked for repeatedly, and what new evals should exist. Teams send us agent conversation messages through SDKs or OTel, optionally with metadata like account, plan, source, organization, etc. We cluster conversations into product-specific intents. Feature requests and bugs are default categories; most other clusters are created dynamically from the customer’s data and evolve over time. You can create your own cluster in plain English. If a cluster gets too broad, we split it. If a new pattern appears, we suggest it. One AI video editor company used Agnost AI to find feature requests hidden inside chat. The biggest one was that around 70 users wanted auto-subtitles, but users said it as “add this text in this frame” 12x in a single session, “can you caption it”, “give me transcript of audio” and variations across languages. The team later built the feature. Doing this over millions of messages without sending everything to an LLM was the hard part initially. In ClickHouse, “fetch the last 50 events by time across conversations” and “fetch all events in this conversation” want different sort orders, so we had to iterate a lot on sorting keys, partitions, materialized views, and projections. For finding new clusters, sending everything through an LLM was too slow and expensive. HDBSCAN-style embedding clustering also gets painful at scale because of pairwise comparisons. We first split conversations into segments based on cosine drift, run BIRCH to compress the candidate space, and then use HDBSCAN-like clustering on the smaller set. For matching existing clusters, we use embeddings, smaller classifiers/BERT-style models, and LLMs only as fallback for ambiguous cases. We’re live with multiple companies and ingesting ~1M chat and voice messages per day. Pricing is public: Starter is free, Pro is $499/month, and Enterprise is for higher volume, security, retention needs. We use each customer’s data only for that customer. We are SOC 2 Type 1 compliant, Type 2 is in progress, and our SDKs are on PyPI and npm. We’d love feedback from the HN community and people building chat or voice agents: how do you detect these signals today, what feedback methods have worked, and what would block you from trying this? Happy to answer questions and take criticism.
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Wirespan, a daily power grid optimization puzzle I made for my son
This was a lot of fun to build! I have an autistic son who is extremely interested in power lines, electrical transmission towers, and how the grid works. I decided to build a little game for him. When I finally showed it to him with bated breath, he rolled his eyes and said, “Is it 3D? I’ll only like it if it’s 3D!” So, I decided to polish it up and release it to the world! You get a 9x9 map with one power plant, three houses, and terrain obstacles, and the goal is to connect the power plant to the houses with an optimal path. Beneath the coat of paint, it’s a graph theory optimization puzzle, very nearly a Steiner-tree puzzle. Any two nodes within Chebyshev distance 2 are wired together automatically. But the wires travel in Euclidian space, so reach is measured on a square and wire on a circle. The skill is balancing that asymmetry to find the shortest route to light up the whole map. Because the original goal of this project was to provide joy to my son, I’ve done my best to make it accessible to everyone. It’s localized into 18 languages so far, has a high-contrast mode meeting AAA standards, reduced motion mode, etc. I do collect usage telemetry to help me improve the game, but I’ve done my very best to take privacy very seriously, collecting anonymous stats about the gameplay itself, with a random id the game generates rather than anything about the player or device. I also generate the privacy policy directly from the analytics code, as a contract to ensure nothing is ever collected without being fully disclosed. I had a really great time with this project, and hope to continue to improve it! I’d love any feedback I can get! Please let me know if you have any questions, and I’ll stick around to answer them! (Reposting because my first attempt landed during a super quiet hour and didn't really get seen)
I built a lite LPU that can do inference on Karpathy's MicroGPT
We had no guide or course that teaches chip design at our university. We had taken a digital logic course, but were disappointed with the fact that the most complex project we did was building a full adder in Quartus using logic blocks, not even in RTL!5 Therefore, we decided to challenge ourselves to dive deep into machine learning (ML) hardware and learn as much as we could on our own. We wanted to prove that basic math (like y = mx + b) and basic logic circuits are enough to help anyone understand how modern AI hardware works. Our goal was to design our own version of the LPU from scratch and run a simple Transformer-style model on it, proving that with minimal Machine Learning and computer design knowledge, it’s totally possible. We were also driven by a simple question: What makes the LPU architecture so compelling that even Nvidia licensed it? Keep in mind, this article is not intended to serve as a tutorial for “how to build an LPU from scratch,” and our architecture is not a 1:1 LPU. It serves as an educational resource for how someone with minimal hardware experience can approach this field, and our journey in building what we think an LPU would look like.