Ithihāsas
Hi HN! I’ve always found it hard to explore the Mahābhārata and Rāmāyaṇa online. Most content is either long-form or scattered, and understanding a character like Karna or Bhishma usually means opening multiple tabs. I built https://www.ithihasas.in/ to solve that. It is a simple character explorer that lets you navigate the epics through people and their relationships instead of reading everything linearly. This was also an experiment with Claude CLI. I was able to put together the first version in a couple of hours. It helped a lot with generating structured content and speeding up development, but UX and data consistency still needed manual work. Would love feedback on the UX and whether this way of exploring mythology works for you.
AI-анализ
Анализ скоро появится.
Похожие продукты
TV Explorer. Adding advanced UI to free online TV
Show HN: TV Explorer. Adding advanced UI to free online TV
Geomatic
All commands have the format `output = \func inputs` or just `\function inputs`. Points and scalars are built on the fly. Eg `\line a b` to an empty canvas creates points `a` and `b`, and joins them with a line. One can use broadcasting semantics similar to NumPy and PyTorch in a visual setting (imagine creating a list of circles where one dim corresponds to radius and another to the center). One can also use backpropagation, run gradient descent or visualize vector fields. Almost everything is reactive so changing a variable updates all of the downstream geometry. It also allows anyone to write and load their own visualization, which can be broadcasted and differentiated through.
Vibe-coded Steam, but in the browser
Hi HN! Lifelong avid gamer here, hugely passionate about WASM and WebGPU. I firmly believe that these technologies will enable console and PC quality titles to be accessible through a browser, and with this, we'll need a new discoverability layer. Looking online, platforms like CrazyGames and Poki cater to a casual/hypercasual demographic, and I couldn't find anything out there that was for me, a core gamer that typically uses Steam and consoles. So I vibe coded my own! It features WASM ports of classic games, as well as some indie Unity titles. The goal is to host mainly WebGPU titles moving forward, and to serve as a way for smaller developers to get discovered outside of crowded channels like Steam. Here's a few features from the platform I wanted to highlight: • Controller support • A console-like UI/UX • Community forums (much work to do here) • Basic achievements • Store pages, modeled after Steam • Social features • Asset chunking to enable faster load times I'd love to get feedback on the portal, to make it even better. Thanks!
Let agents run any analysis with Mixpanel data, no UI required
Show HN: Let agents run any analysis with Mixpanel data, no UI required
We missed Winamp, so we built an audio player for macOS
Show HN: We missed Winamp, so we built an audio player for macOS