TV Explorer. Adding advanced UI to free online TV
Show HN: TV Explorer. Adding advanced UI to free online TV
AI-анализ
Анализ скоро появится.
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Geomatic
All commands have the format `output = \func inputs` or just `\function inputs`. Points and scalars are built on the fly. Eg `\line a b` to an empty canvas creates points `a` and `b`, and joins them with a line. One can use broadcasting semantics similar to NumPy and PyTorch in a visual setting (imagine creating a list of circles where one dim corresponds to radius and another to the center). One can also use backpropagation, run gradient descent or visualize vector fields. Almost everything is reactive so changing a variable updates all of the downstream geometry. It also allows anyone to write and load their own visualization, which can be broadcasted and differentiated through.
Vibe-coded Steam, but in the browser
Hi HN! Lifelong avid gamer here, hugely passionate about WASM and WebGPU. I firmly believe that these technologies will enable console and PC quality titles to be accessible through a browser, and with this, we'll need a new discoverability layer. Looking online, platforms like CrazyGames and Poki cater to a casual/hypercasual demographic, and I couldn't find anything out there that was for me, a core gamer that typically uses Steam and consoles. So I vibe coded my own! It features WASM ports of classic games, as well as some indie Unity titles. The goal is to host mainly WebGPU titles moving forward, and to serve as a way for smaller developers to get discovered outside of crowded channels like Steam. Here's a few features from the platform I wanted to highlight: • Controller support • A console-like UI/UX • Community forums (much work to do here) • Basic achievements • Store pages, modeled after Steam • Social features • Asset chunking to enable faster load times I'd love to get feedback on the portal, to make it even better. Thanks!
Let agents run any analysis with Mixpanel data, no UI required
Show HN: Let agents run any analysis with Mixpanel data, no UI required
We missed Winamp, so we built an audio player for macOS
Show HN: We missed Winamp, so we built an audio player for macOS
A Dark Cave
Almost a year ago I started building A Dark Cave, a dark text-based browser game. The game intentionally avoids visuals and embraces minimalism. I use only text, symbols, and sounds to create atmosphere and spark the player's imagination. From time to time, I think about adding graphics to my game, since it is one of the most common requests I get from players. I even made a post about what I call the AI Slop Temptation: https://www.reddit.com/r/incremental_games/comments/1tcs8ou/... From the comments, it seems that players prefer no graphics at all over AI-generated graphics, at least when they can recognize them as AI-generated. In my opinion, the growing abundance of easily available polished graphics means games will soon need main differentiators beyond visuals alone. Maybe it will be storytelling, atmosphere, creating emotions, personalization, nostalgia, or the ability to leave space for the player's imagination. When it becomes easy for every game to look good, what will be the things that actually make games great? What do you think? Also, I am grateful for any feedback about my game!