SyncVibe
Show HN: SyncVibe – Code with friends in the terminal, each with your own AI
Figma alternative where AI works with vector primitives, not code
Show HN: Figma alternative where AI works with vector primitives, not code
Live Sun and Moon Dashboard with NASA Footage
Show HN: Live Sun and Moon Dashboard with NASA Footage
zot
Why I Built Another coding agent harness?: https://dev.to/patriceckhart/zot-why-i-built-another-coding-... Github Repo: https://github.com/patriceckhart/zot
Plate
Show HN: Plate – The fastest way to run projects without becoming a PM tool
Utilyze
The standard GPU utilization metric reported by nvidia-smi, nvtop, Weights & Biases, Amazon CloudWatch, Google Cloud Monitoring, and Azure Monitor is highly misleading. It reports the fraction of time that any kernel is running on the GPU, which means a GPU can report 100% utilization even if only a small portion of its compute capacity is actually being used. In practice, we've seen workloads with ~1–10% real compute throughput while dashboards show 100%. This becomes a problem when teams rely on that metric for capacity planning or optimization decisions, it can make underutilized systems look saturated. We're releasing an open-source (Apache 2.0) tool, Utilyze, to measure GPU utilization differently. It samples hardware performance counters and reports compute and memory throughput relative to the hardware's theoretical limits. It also estimates an attainable utilization ceiling for a given workload. GitHub link: https://github.com/systalyze/utilyze We'd love to hear your thoughts!
Time Pin
Hi! Any history nerds here? I made Time Pin, a little game inspired by Geo Guessr but history-themed. You can play it here(it works on both desktop and mobile). Any feedback is appreciated: https://www.crazygames.com/game/time-pin Now some details: The goal is to guess the time and place that a character is from. You base your guess on some environmental photos, and on questions that you can ask the character(you have 12 questions but can only ask 5 so you have to choose carefully). The closer you are the more points you get. At the end, a portrait picture of the character is revealed, as well as educational resources to learn more about their culture and era(articles, videos, podcasts etc). The game only has 5 levels currently, but I hope to have over 100 someday. It’s tough to create levels because it requires some research, plus generating photos with AI(AI is necessary otherwise we’d only have photos starting from the 19th century when the camera was invented). My goal for the game was to create a challenge, and also maybe spark some curiosity for history.
Startup Equity Adventure Game
I put this together (with Claude) as a semi-gamified way for folks to learn about startup equity. Take a look, and share your scorecard :)
Tiao, A two-player turn-based board game
Hi HN, I built this digital version of Tiao, a two-player turn based strategy board game. Think Checkers meets Go. It's free, runs in the browser, has multiplayer, AI, over the board mode and a lot of other neat things. The source is on GitHub (AGPL). The game was originally designed by my friend Andreas Edmeier. He created the rules and has been playtesting and refining the game design for years. I built the website for it. The core in about 2 weeks using TypeScript, Next.js, Express, Websockets, and MongoDB. Fully dockerized, deployed on a Hetzner VPS with Coolify. Authentication with better-auth. Real-time gameplay, ELO matchmaking, OpenPanel analytics, and a fully functional achievements system. Play it: https://playtiao.com Source: https://github.com/trebeljahr/tiao Happy to answer questions about the tech, the game design, or anything else. My hope is that more people will play this game because I think it is genuinely fun and would be cool to one day see people play this on a Go board or on their phones/computers. Have a good one.
Kloak, A secret manager that keeps K8s workload away from secrets
Show HN: Kloak, A secret manager that keeps K8s workload away from secrets
Limen
I built and released Limen v0.1.0: https://github.com/thecodearcher/limen Writeup/docs: https://limenauth.dev/blog/introducing-limen It’s inspired by better-auth’s plugin-first DX, but designed for idiomatic Go. The core handles sessions/cookies/security primitives, and auth methods are composed as plugins (credential auth, OAuth providers, and 2FA today). It exposes an http.Handler, so it works with plain net/http and frameworks like Gin/Echo/Chi/Fiber without framework lock-in. This is the first public release. I’d really appreciate feedback.
LLMs consume 5.4x less mobile energy than ad-supported web search
The standard AI energy debate compares server-side LLM inference to a server-side Google query. I think this misses most of what actually happens on a mobile device during a real search session. I built a parametric model of the full end-to-end mobile search session: 4G/5G radio energy, SoC rendering cost for a 2.5MB page, programmatic advertising RTB auctions running in the background, and network transmission costs for both sides. Then compared it to an equivalent LLM session. Main finding across 10,000 Monte Carlo draws: on mobile, a standard LLM session uses on average 5.4x less energy than a classic ad-supported web search session. Programmatic advertising alone accounts for up to 41% of device battery drain per session. Caveats I tried to be explicit about: - Advantage disappears on fixed Wi-Fi/fiber - Reverses for reasoning models - Parametric model, not empirical device measurement. Greenspector has offered to run terminal measurements for v2 - Jevons paradox applies SSRN working paper, not peer-reviewed. Methodology and Monte Carlo distributions fully documented in the paper. Happy to defend the assumptions. DOI: 10.2139/ssrn.6287918